Well, I still have the computer part to program, 'course, but littler steps :D
Welcome! Fandoms in the monopoly include Doctor Who, Sherlock, Merlin, Harry Potter, Lord of the Rings and Narnia. You'll see milestones while coding, errors that I have encountered, an "environmental message" , "computer science and careers" that might relate to this program, and how emerging areas of computer science might benefit from this program. Other things include errors that were encountered, the brainstorming before coding. Ryk, happy reading!
Friday, 31 May 2013
Programming User!
Programming the User Bit is almost done! Just have 3 things left - to keep track of the number of get out of St. Mungo's free cards they have; to control the "houses and hotels" and instead of that - count number of turns; and not let them get out of jail unless they choose to pay 50 galleons or use their free get our of jail card.
Bug :P
I created a JOptionPane that tells the user that they have landed.
One OptionPane is shown if it is a buyable property - another for Room of Requirement or St. Mungos (the ones that you can't purchase).
But I was testing my program for input, and haha. It asked whether I wanted to PURCHASE room of requirement. Well, something's wrong. LOOL.
I should probably be discouraged that my program is doing that, but imagine if one could purchase Community Chest or Chance! RUBBER DUCK! That can be a twist I make on my own version of monopoly! Imagine that - one person owning all community chests and chances (in this case, Room of Requirement). If something says like, "Gringotts pays 200 galleons to you," instead of coming from Gringotts, it can be from the person who owns Community Chest! But when it's like, "Pay the Gringotts ___" then instead of paying Gringotts, pay the owner!
Thaaat seems a bit challenging for the user though. So maybe not, hee hee.
One OptionPane is shown if it is a buyable property - another for Room of Requirement or St. Mungos (the ones that you can't purchase).
But I was testing my program for input, and haha. It asked whether I wanted to PURCHASE room of requirement. Well, something's wrong. LOOL.
I should probably be discouraged that my program is doing that, but imagine if one could purchase Community Chest or Chance! RUBBER DUCK! That can be a twist I make on my own version of monopoly! Imagine that - one person owning all community chests and chances (in this case, Room of Requirement). If something says like, "Gringotts pays 200 galleons to you," instead of coming from Gringotts, it can be from the person who owns Community Chest! But when it's like, "Pay the Gringotts ___" then instead of paying Gringotts, pay the owner!
Thaaat seems a bit challenging for the user though. So maybe not, hee hee.
Hurray!
Okay, so I haven't told the user exactly where they are in the program yet. But I'm pretty close to doing that, then I can program the computer part. So the cool thing is that now, you can't just buy any property - I've limited them to only being able to purchase the ones that they are located on (and that is with a coordinate on the player's object).
My program is crashing when the column (object variable for user determining where they are in the monopoly) exceeds 37 (understandably).
So I can do a few things - use if statements up until the number 12 and say that if they are located here __, change the value of column to ___. That would require 12 if/else statements.
I tried using a try catch - it didn't really wok that well.
Another thing that I have to add along the bottom is a button saying, "No thank you" or something like that. Or have a JOptionPane pop up asking if the user would like to buy it. Because right now, you can't see where you are - you have to figure out yourself. This is another reason I put buttons along the bottom saying, "Get User Info" , "Roll Die," and "Get Com Pewter Info."
Anyways, going to take a break from Computer Science - be back during the period, LOL. I suppose I could write the user manual on the way to school, on my phone. That works too. And the environmental message!
My program is crashing when the column (object variable for user determining where they are in the monopoly) exceeds 37 (understandably).
So I can do a few things - use if statements up until the number 12 and say that if they are located here __, change the value of column to ___. That would require 12 if/else statements.
I tried using a try catch - it didn't really wok that well.
Another thing that I have to add along the bottom is a button saying, "No thank you" or something like that. Or have a JOptionPane pop up asking if the user would like to buy it. Because right now, you can't see where you are - you have to figure out yourself. This is another reason I put buttons along the bottom saying, "Get User Info" , "Roll Die," and "Get Com Pewter Info."
Anyways, going to take a break from Computer Science - be back during the period, LOL. I suppose I could write the user manual on the way to school, on my phone. That works too. And the environmental message!
Clearing things up
Okay, the thing that's going to kill my program is not remembering that South and West have to be added backwards. In that case...
North:
0 - Start Adventure
1 - Borgin & Burkes
2 - Room of Requirement
3 - Roland Kerr College
4 - Tax
5 - Tardis
6 - Redhaven
7 - Room of Requirement
8 - Piccadilly Circus
9 - St. Mungos
East:
10 - Platform and 9.75
11 - Speedy's Cafe
12 - Avalon
13 - Isengard
14 - Taxi
15 - Grimmauld Place
16 - Room of Requirement
17 - Quidditch
South:
27 - Go to
26 - Ministry of Magic
25 - Beaversdam
24 - Northumberland Street
23 - 221 B Baker Street
22 - Wardrobe
21 - Aslan's Country
20 - Room of Requirement
19 - Hagrid's Hut
18 - Tavern
West:
35 - Hogwarts
34 - Citadel
33 - Room of Requirement
32 - The Ealdor
31 - Hogwarts Express
30 - Room of Requirement
29 - Bagshot Row
28 - Mordor
North:
0 - Start Adventure
1 - Borgin & Burkes
2 - Room of Requirement
3 - Roland Kerr College
4 - Tax
5 - Tardis
6 - Redhaven
7 - Room of Requirement
8 - Piccadilly Circus
9 - St. Mungos
East:
10 - Platform and 9.75
11 - Speedy's Cafe
12 - Avalon
13 - Isengard
14 - Taxi
15 - Grimmauld Place
16 - Room of Requirement
17 - Quidditch
South:
27 - Go to
26 - Ministry of Magic
25 - Beaversdam
24 - Northumberland Street
23 - 221 B Baker Street
22 - Wardrobe
21 - Aslan's Country
20 - Room of Requirement
19 - Hagrid's Hut
18 - Tavern
West:
35 - Hogwarts
34 - Citadel
33 - Room of Requirement
32 - The Ealdor
31 - Hogwarts Express
30 - Room of Requirement
29 - Bagshot Row
28 - Mordor
Redeclaration of Square Objects
HELLO!
So I had to make changes on the one at home because I didn't need the information on houses anymore. I also had to include all the names of the properties to display that to the screen.
//*******************************************************FIRST SIDE******************************
//Start Square:
square[0].owned = true;
square[0].mortgaged = false;
square[0].buy = 0;
square[0].houseHotel = 0;
square[0].turn = 0;
square[0].payOut = 200;
square[0].rent = 0;
square[0].number = 0;
square[0].name = "Start Adventure";
//Borgin and Burkes:
square [1].owned = false;
square [1].mortgaged = false;
square [1].buy = 60;
square [1].houseHotel = 0;
square [1].turn = 0;
square [1].payOut = 0;
square [1].rent = 20;
//square [1].houseRent = houses*(square[1].houseHotel);
square [1].number = 0;
square[1].name = "Borgin and Burkes";
//Room of Requirement/Pick up a RoR Card:
square [2].owned = true;
square [2].mortgaged = false;
square [2].buy = 0;
square [2].houseHotel = 0;
square [2].turn = 0;
square [2].payOut = 0;
square [2].rent = 0;
//square [2].houseRent = houses*(square[2].houseHotel);
square [2].number = 0;
square[2].name = "Room of Requirement";
//Roland Kerr College:
square [3].owned = false;
square [3].mortgaged = false;
square [3].buy = 60;
square [3].houseHotel = 0;
square [3].turn = 0;
square [3].payOut = 0;
square [3].rent = 20;
//square [3].houseRent = houses*(square[3].houseHotel);
square [3].number = 0;
square[3].name = "Roland Kerr College";
//Camelot Annual Tax:
square [4].owned = true;
square [4].mortgaged = false;
square [4].buy = 0;
square [4].houseHotel = 0;
square [4].turn = 0;
square [4].payOut = 0;
square [4].rent = 200;
//square [4].houseRent = houses*(square[4].houseHotel);
square [4].number = 0;
square[4].name = "Camelot's Annual Tax";
//Tardis
square [5].owned = false;
square [5].mortgaged = false;
square [5].buy = 200;
square [5].houseHotel = 0;
square [5].turn = 0;
square [5].payOut = 0;
square [5].rent = 25;
//square [5].houseRent = houses*(square[5].houseHotel);
square [5].number = 0;
square[5].name = "Tardis";
//Redhaven Property
square [6].owned = false;
square [6].mortgaged = false;
square [6].buy = 100;
square [6].houseHotel = 0;
square [6].turn = 0;
square [6].payOut = 0;
square [6].rent = 80;
// square [6].houseRent = houses*(square[6].houseHotel);
square [6].number = 0;
square [6].name = "Redhaven";
//Room of Requirement/Pick up a RoR Card:
square [7].owned = true;
square [7].mortgaged = false;
square [7].buy = 0;
square [7].houseHotel = 0;
square [7].turn = 0;
square [7].payOut = 0;
square [7].rent = 0;
// square [7].houseRent = houses*(square[7].houseHotel);
square [7].number = 0;
square[7].name = "Room of Requirement";
//Piccadilly Circus
square [8].owned = false;
square [8].mortgaged = false;
square [8].buy = 100;
square [8].houseHotel = 0;
square [8].turn = 0;
square [8].payOut = 0;
square [8].rent = 60;
//square [8].houseRent = houses*(square[8].houseHotel);
square [8].number = 0;
square[8].name = "Piccadilly Circus";
//**********************************************************************Start of New Side*******************************************
//St Mungo
square [9].owned = true;
square [9].mortgaged = false;
square [9].buy = 0;
square [9].houseHotel = 0;
square [9].turn = 0;
square [9].payOut = 0;
square [9].rent = 0;
//square [9].houseRent = houses*(square[9].houseHotel);
square [9].number = 0;
square [9].name = "St. Mungo's";
//Platform 9 and 3/4 Quarters.
square [10].owned = false;
square [10].mortgaged = false;
square [10].buy = 120;
square [10].houseHotel = 0;
square [10].turn = 0;
square [10].payOut = 0;
square [10].rent = 60;
//square [10].houseRent = houses*(square[10].houseHotel);
square [10].number = 0;
square[10].name = "Platform 9 and 3 Quarters";
//Speedy's Cafe in Sherlock
square [11].owned = false;
square [11].mortgaged = false;
square [11].buy = 140;
square [11].houseHotel = 0;
square [11].turn = 0;
square [11].payOut = 0;
square [11].rent = 65;
//square [11].houseRent = houses*(square[11].houseHotel);
square [11].number = 0;
square [11].name = "Speedy's Cafe";
//Lake of Avalon
square [12].owned = false;
square [12].mortgaged = false;
square [12].buy = 150;
square [12].houseHotel = 0;
square [12].turn = 0;
square [12].payOut = 0;
square [12].rent = (2*(die1+die2));
//square [12].houseRent = houses*(square[12].houseHotel);
square [12].number = 0;
square[12].name = "Lake of Avalon";
//Isengard
square [13].owned = false;
square [13].mortgaged = false;
square [13].buy = 140;
square [13].houseHotel = 0;
square [13].turn = 0;
square [13].payOut = 0;
square [13].rent = 70;
// square [13].houseRent = houses*(square[13].houseHotel);
square [13].number = 0;
square [13].name = "Isengard";
//Taxi:
square [14].owned = false;
square [14].mortgaged = false;
square [14].buy = 200;
square [14].houseHotel = 0;
square [14].turn = 0;
square [14].payOut = 0;
square [14].rent = 25;
//square [14].houseRent = houses*(square[14].houseHotel);
square [14].number = 0;
square [14].name = "Take a Taxi";
//Grimmauld Place:
square [15].owned = false;
square [15].mortgaged = false;
square [15].buy = 160;
square [15].houseHotel = 0;
square [15].turn = 0;
square [15].payOut = 0;
square [15].rent = 50;
//square [15].houseRent = houses*(square[15].houseHotel);
square [15].number = 0;
square [15].name = "Grimmauld Place";
//Room of Requirement/Pick up a RoR Card:
square [16].owned = true;
square [16].mortgaged = false;
square [16].buy = 0;
square [16].houseHotel = 0;
square [16].turn = 0;
square [16].payOut = 0;
square [16].rent = 0;
//square [16].houseRent = houses*(square[16].houseHotel);
square [16].number = 0;
square [16].name = "Room of Requirement";
//Quidditch Pitch
square [17].owned = false;
square [17].mortgaged = false;
square [17].buy = 180;
square [17].houseHotel = 0;
square [17].turn = 0;
square [17].payOut = 0;
square [17].rent = 70;
//square [17].houseRent = houses*(square[17].houseHotel);
square [17].number = 0;
square [17].name = "Quidditch Pitch";
//**********************************************START OF NEW SIDE****************************************************
//The Tavern (Free Parking)
square [18].owned = true;
square [18].mortgaged = false;
square [18].buy = 0;
square [18].houseHotel = 0;
square [18].turn = 0;
square [18].payOut = pot;
square [18].rent = 0;
//square [18].houseRent = houses*(square[18].houseHotel);
square [18].number = 0;
square [18].name = "Rising Sun: The Tavern";
//Hagrid's Hut
square [19].owned = false;
square [19].mortgaged = false;
square [19].buy = 220;
square [19].houseHotel = 0;
square [19].turn = 0;
square [19].payOut = 0;
square [19].rent = 75;
//square [19].houseRent = houses*(square[19].houseHotel);
square [19].number = 0;
square [19].name = "Hagrid's Hut";
//Room of Requirement/Pick up a RoR Card:
square [20].owned = true;
square [20].mortgaged = false;
square [20].buy = 0;
square [20].houseHotel = 0;
square [20].turn = 0;
square [20].payOut = 0;
square [20].rent = 0;
//square [20].houseRent = houses*(square[20].houseHotel);
square [20].number = 0;
square[20].name = "Room of Requirement";
//Aslan's Country
square [21].owned = false;
square [21].mortgaged = false;
square [21].buy = 220;
square [21].houseHotel = 0;
square [21].turn = 0;
square [21].payOut = 0;
square [21].rent = 75;
//square [21].houseRent = houses*(square[21].houseHotel);
square [21].number = 0;
square [21].name = "Aslan's Country";
//Enter Wardrobe
square [22].owned = false;
square [22].mortgaged = false;
square [22].buy = 200;
square [22].houseHotel = 0;
square [22].turn = 0;
square [22].payOut = 0;
square [22].rent = 25;
//square [22].houseRent = houses*(square[22].houseHotel);
square [22].number = 0;
square [22].name = "Enter the Wardrobe";
//221 Baker Street
square [23].owned = false;
square [23].mortgaged = false;
square [23].buy = 240;
square [23].houseHotel = 0;
square [23].turn = 0;
square [23].payOut = 0;
square [23].rent = 75;
//square [23].houseRent = houses*(square[23].houseHotel);
square [23].number = 0;
square [23].name = "221 B Baker Street";
//Northumberland Street
square [24].owned = false;
square [24].mortgaged = false;
square [24].buy = 260;
square [24].houseHotel = 0;
square [24].turn = 0;
square [24].payOut = 0;
square [24].rent = 70;
//square [24].houseRent = houses*(square[24].houseHotel);
square [24].number = 0;
square [24].name = "Northumberland Street";
//Beaversdam
square [25].owned = false;
square [25].mortgaged = false;
square [25].buy = 250;
square [25].houseHotel = 0;
square [25].turn = 0;
square [25].payOut = 0;
square [25].rent = 2*(die1+die2);
//square [25].houseRent = houses*(square[25].houseHotel);
square [25].number = 0;
square [25].name = "Beaversdam";
//Ministry of Magic
square [26].owned = false;
square [26].mortgaged = false;
square [26].buy = 280;
square [26].houseHotel = 0;
square [26].turn = 0;
square [26].payOut = 0;
square [26].rent = 75;
//square [26].houseRent = houses*(square[26].houseHotel);
square [26].number = 0;
square [26].name = "Ministry of Magic";
//********************************************************LAST LINE***************************************************
//Go to Jail.
square [27].owned = true;
square [27].mortgaged = false;
square [27].buy = 0;
square [27].houseHotel = 0;
square [27].turn = 0;
square [27].payOut = 0;
square [27].rent = 0;
//square [27].houseRent = 0;
square [27].number = 0;
square [27].name = "Go to St. Mungos";
//Mordor
square [28].owned = false;
square [28].mortgaged = false;
square [28].buy = 300;
square [28].houseHotel = 0;
square [28].turn = 0;
square [28].payOut = 0;
square [28].rent = 80;
//square [28].houseRent = houses*(square[28].houseHotel);
square [28].number = 0;
square [28].name = "Mordor";
//Bagshot Row
square [29].owned = false;
square [29].mortgaged = false;
square [29].buy = 300;
square [29].houseHotel = 0;
square [29].turn = 0;
square [29].payOut = 0;
square [29].rent = 80;
//square [29].houseRent = houses*(square[29].houseHotel);
square [29].number = 0;
square [29].name = "Bagshot Row";
//Room of Requirement
square [30].owned = true;
square [30].mortgaged = false;
square [30].buy = 0;
square [30].houseHotel = 0;
square [30].turn = 0;
square [30].payOut = 0;
square [30].rent = 0;
//square [30].houseRent = houses*(square[30].houseHotel);
square [30].number = 0;
square [30].name = "Room of Requirement";
//Hogwarts Express
square [31].owned = false;
square [31].mortgaged = false;
square [31].buy = 200;
square [31].houseHotel = 0;
square [31].turn = 0;
square [31].payOut = 0;
square [31].rent = 25;
//square [31].houseRent = houses*(square[31].houseHotel);
square [31].number = 0;
square [31].name = "Hogwarts Express";
//Ealdor
square [32].owned = false;
square [32].mortgaged = false;
square [32].buy = 320;
square [32].houseHotel = 0;
square [32].turn = 0;
square [32].payOut = 0;
square [32].rent = 85;
//square [32].houseRent = houses*(square[32].houseHotel);
square [32].number = 0;
square [32].name = "The Ealdor";
//Room of Requirement
square [33].owned = true;
square [33].mortgaged = false;
square [33].buy = 0;
square [33].houseHotel = 0;
square [33].turn = 0;
square [33].payOut = 0;
square [33].rent = 0;
//square [33].houseRent = houses*(square[33].houseHotel);
square [33].number = 0;
square [33].name = "Room of Requirement";
//Camelot's Citadel
square [34].owned = false;
square [34].mortgaged = false;
square [34].buy = 350;
square [34].houseHotel = 0;
square [34].turn = 0;
square [34].payOut = 0;
square [34].rent = 100;
// square [34].houseRent = houses*(square[34].houseHotel);
square [34].number = 0;
square [34].name = "Camelot's Citadel";
//Hogwarts
square [35].owned = false;
square [35].mortgaged = false;
square [35].buy = 400;
square [35].houseHotel = 0;
square [35].turn = 0;
square [35].payOut = 0;
square [35].rent = 100;
//square [35].houseRent = houses*(square[35].houseHotel);
square [35].number = 0;
square [35].name = "Hogwarts";
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