But there is a variable on the individual players, which is declared as 1. the other player's variable is set to 3 when they are sent to jail by a room of requirement or "go to st. mungos' card.
But when I run the code for the replay of the computer, it was an infinite loop.
So I made a quick decision: don't include the option to stay in St. Mungos thrice, just charge them 50 galleons right when they get in. Those galleons will be added to the pot; so anyone who lands on the tavern will receive it.
I will also make changes to the "expansion" of the labels; if they click on it, they can see how much rent it is, and or how much is in the pot (for tavern).
That way, I don't need a button telling the person where they are.